Framing Far Cry 5: The Gamification of White Separatist Propaganda

As contemporary society becomes immersed in visual culture, extremist imagery is becoming progressively organised around a network of symbols, rituals, and collective meanings. Therefore, it is particularly informative to examine the correlation existing between cultural aspects of extremism and criminal transgression. Traditionally, video games, especially violent ones, tend to avoid any recognisable settings or direct… Continue reading “Framing Far Cry 5: The Gamification of White Separatist Propaganda”